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HI THERE, I AM

NΞKΛN

riccardo soriani

HI THERE, I AM

NΞKΛN

RICCARDO SORIANI

about

I work at the intersection of IT systems, real-time graphics, and creative technologies, combining technical structure with visual experimentation.

profile

17 years / Italy / Freelance / Student

Passionate about computer science since childhood, I focus on IT systems and infrastructure, working hands-on with servers, virtualization, storage, containerized services, and automation through personal and real-world projects.

Alongside this path, I explore real-time graphics and digital production using tools such as Blender, Unreal Engine and Nuke  bridging structured technical knowledge with creative and experimental workflows. Today, these domains reinforce each other, shaping a multidisciplinary approach that connects IT infrastructure, real-time environments, and visual experimentation.

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KEY REQUIRED -> Vigenère -> {::}

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approach

This site documents what I’m building, studying, and putting to the test.
It’s not a showcase. It’s a laboratory.

certifications

Claude 101

ANTHROPIC

AI

Unreal Engine for Filmmakers

Plasma Republic

Unreal Engine – Nuke – DaVinci Resolve 

Introduction to Augmented Reality and AR Core

Coursera

AR & VR

Realistic Environment Design for Beginners

Udemy

Unreal Engine

experience

2025
IT & Virtual Production Intern
2023
Freelance 3D Product Artist

background

2025
Unreal Engine for Filmmakers – Masterclass
2024
Unreal Engine 5: Realistic Environment Design for Beginners
2024
Introduction to Augmented Reality and ARCore

skills

TrueNas

Skilled in ZFS-based storage deployment with TrueNAS SCALE, including snapshot management, local and cloud replication, and LACP networking.

Proxmox

Solid practical experience with Proxmox VE, managing multi-VM and LXC-based environments, service isolation, backups, and integration with ZFS storage in self-hosted infrastructures.

Unreal Engine

Skilled in professional use of Unreal Engine for virtual sets, digital directing, and interactive environments, with strong knowledge of VFX and cinematic lighting.

Blender

Experienced in 3D modeling, physics simulation, and animation, developed through self-guided training and projects focused on realistic visualization.

Nuke

Introductory experience with node-based compositing, exploring basic chroma keying and compositing workflows alongside Unreal Engine in cinematic and real-time contexts.

LET'S WORK TOGETHER​

Drop me a line,
I’m looking forward to meet you.

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